This week was very exciting!
Seven days ago I have released my first game on Steam and many things happened after that! Steam cards, achievements, leaderboards, screenshots, reviews, minor key scams... Since all Steam features has been implemented, now I can work on new content. Right now I’m making story mission IV. Story mission IV takes place in the devastated Core. During the mission player will encounter anomalies and enemies never seen before in Sector Six! After mission IV, I'll immediately start making mission V. It will be special mission because it will made out of 8 smaller missions! It should take me a week or so to do this. Meanwhile go vote on upcoming Sector Six features on Trello. Vote for Mac support, the more votes, the faster Mac support will become available! Link... Also, I have created Sector Six giveaway! Join to get a chance to win free Sector Six key! Link... Until next week or next update!
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Sector Six is now available to buy!
Click here to go to Steam. I need your feedback to make game better, so if you found a bug, got a suggestion or noticed a design flaw, go to discussions and tell me all about it! Currently I am polishing game and preparing to work on next game update. Click here to view possible Sector Six updates! Vote on things you would like to see added to Sector Six on the next update. Have fun playing! PS.: Steam cards should be added in a few days. Sector Six will finally be released on Steam!
For the first week game will cost 25% less, so it will be great opportunity to get Sector Six. Game version on Steam has improved introduction and tutorial, Steam cloud, cards, leaderboards and achievements. Getting game on Steam was my biggest goal for long time and I can't believe it's finally going to happen! Game on Steam should get more feedback than ever and that will allow me to perfect it. Sector Six deserves to be good game! Until next time! This week I have finished tutorial and introduction cutscene, fixed various glitches and began making stuff for Steam - cards, badges, emoticons, achievements, etc!
New tutorial has been tested by few players and it seems that players no longer get destroyed by tutorial enemies and don't get stuck in confusing interfaces. I think that cutscene is pretty good too. It should give better understanding about the war against the Machines and player's role in it. I also made it completely skip-able, so people who won't like it, won't have to sit through it. *glares at Skyrim* After I have finished tutorial and cutscene, game was uploaded to the Steam and now I can run it from my library! I have saw my game's store page and got a fancy Steamworks Developer badge! When game was in Steam system, I have implemented Steam achievements and leaderboards (It was really easy, although I don't know if it actually works yet!), made few large images for Steam cards, made many emoticons, made some logo images for Steam store and library, and so on! Sector Six should be released on May, when it will get approved by Steam and when I will finish preparing game for the release! Until next week! This week I was preparing the game for the Steam release!
Tutorial Sector Six is pretty complex and there's not many games like it, so it can be really confusing for the new players. Someone even called Sector Six enigmatic! Because of all that, before releasing game on Steam, I must make new tutorial! And, good news, new tutorial is almost finished! This is third Sector Six tutorial and I think it's the best tutorial Sector Six had. It's fast, simple and gives pretty good understanding of the game. It still needs a lot of polishing and that's probably what I'll be doing next week! Introduction cutscene Now when you start the game, there's cutscene of the Negati Armada fighting the Machine in the Aspil region. During the battle, your spaceship is destroyed and you get the new one. That's where tutorial begins, because apparently you got spaceship you never piloted before, so you need to learn how to use it! In the cutscene you'll see the new Machine and first city in the history of Sector Six! The cutscene was hard, but fun to make, I hope players will like it. Anyway, it's still better introduction than the old one. New enemies In the tutorial the player has to defeat three enemies. Since I needed special enemies for the tutorial, Sector Six now has three new enemies! Two of them now appear outside the tutorial. I have also brought back swarmlings, they are as annoying as they were! Polishing I have also done a lot of polishing this week. Fixed few unobtainable achievements, fixed few problems with the alloy containers, made minor improvements to the enemy AI and so on! Next week Next week I will be polishing new enemies and tutorial, I will bring back second story mission and I will be preparing the game to be compiled with the different compiler, which should make game 100 times faster! Until next time! Can't wait to release game on Steam! Sector Six going to be on Steam! Thank you all for voting! Since thanking is not enough, I'll make sure that Sector Six becomes into something really worth voting for! I'm talking about... Co-op! Controller support! Over twenty story missions! Bosses! Hidden regions! Part sets! 60 abilities! Billions of new parts! Modular difficulty system! Better graphic! Better everything! AND MORE! So, now I'm going to do scary legal stuff to get my game in Steam! Sector Six will be sold as Early Access title until I complete it. It will cost 9.99$ After Sector Six is on Steam, before releasing the game, I'll have to polish the hell out it! I'll have to finish tutorial, fix unobtainable achievements, unlock story mission 2, fix a lot programming errors, so I can make Sector Six 100 times faster and then game will be released on Steam! Before I'll actually start getting money from Sector Six, it will be hard to keep electricity, so I'll start IndieGoGo campaign soon. Keep an eye on Sector Six, I'll keep posting updates! PS.: THANK YOU!!! This week was pretty epic!
Sector Six has became top rated game of all time in GameMaker: Studio Steam Workshop, Sector Six was featured on GameJolt and it was pretty good week for Sector Six on Steam Greenlight. Besides that, I have began working on new tutorial. I have implemented new tools for making cutscenes, and made the third Machine! So, how is this new tutorial different than the two previous tutorials? First of all, it is going to be story based! Tutorial will begin in Aspil region, in the middle of the battle between Negati Armada and the Machine! Second, old tutorials forced player to go through spaceship building and ability upgrading without explaining much. Instead of locking everything and forcing player to do set tasks, new tutorial will allow player to do anything and will explain what player is exactly doing. For example, adding mortar weapon, explanation will appear saying that mortar weapons are used to increase power of nomad abilities. When player will empty or lose alloy container, player will be informed how to refill container or get new one. I will be able to add new explanations over time, without having to re-do tutorial every time new features are implemented. Lastly, new tutorial will take less time to complete than old tutorials. So, new tutorial's motto is more freedom and less confusion! New tutorial might take more than one more week to complete. Alongside new tutorial, next update should unlock Labyrinth's story mission and bring back swarmlings. I think it will be pretty cool! Until next week! New Sector Six version can now be downloaded! The biggest change of this massive update is the whole combat! Abilities Abilities has been reworked! You cannot spam abilities anymore, after using an ability, it will have to cool down. That means in order to fight efficiently, you must fill your ability bar with abilities. Using many abilities instead of one should make combat much more exciting! Abilities can also be unleashed. Unleashing ability is like making a critical hit in other games, except that every ability does something unique when unleashed. Please note that most of abilities cannot be unleashed yet. Attributes Now there are four attributes, one for each class - aggression, resistance, mastery and capacity! Attributes are like passive abilities, except they have no cap and have dominant bonus. Dominant bonus is only active if class of the attribute is dominant. For example capacity, carrier class attribute, will grant damage bonus if player has spent most technology points on carrier class abilities. Enemies A lot of changes has been made to enemies! Destroying breakable enemy segments is now the key to weakening or even destroying enemies! Enemies now have destructible weapons, armour, weak points, repairing pylons... More segments will come in future with new enemies. Enemies now use more interesting attacks and now can have up to six of them! Shields Now player and enemies can shield themselves! Shield protects from abilities and projectiles, except piercing ones. New boss New boss has been added! Armoured colony seeker owns three repairing pylons, six deadly attack abilities and three guardian minions. Defeating armoured colony seeker will reward player with three optimized or better parts! Control customization Now player is able to customize the way game is controlled! Don't like holding Q to use alloy container? Change it any other key on the keyboard! New parts Now spaceship parts can have unleash chance and attribute increasing properties! Amount of possible unique parts has vastly increased, although not all of those part properties are useful yet. Mac and Linux My publisher has helped me to compile Sector Six for Linux and Mac platforms! Hopefully more people will be able to enjoy Sector Six. Minor improvements There's hundreds of smaller improvements! Graphical fixes, interface improvements, Give me your feedback With so many changes made, I'm sure at least some of them require tweaking. I will continue working on combat after this update, but I need your feedback! Glitch? Overpowered ability? Annoying enemy? Unfair difficulty? Leave a comment and I'll try to fix the problem! The future? After this update, I will be making new tutorial, polishing new combat and adding content like new abilities and enemies. Aside from that, I will work with my publisher to make Steam Greenlight and Kickstarter campaigns! Keep an eye on updates! Until next week, I'll be waiting for your feedback! PS.: This version has no tutorial and story mission II. This is temporary. This time I got pretty good news!
Big things are going to happen to Sector Six soon! Since I am unable to get the money any other way, in order to keep electricity and finish Sector Six, I am going to start selling game as soon as possible. So, here's what's going to happen... Sector Six update. First I am going to release new version of Sector Six. This will happen very soon! New version features vastly improved combat system, new abilities, improved graphic, pause and key remapping system, epic new boss and more! Since I didn't had enough time to make them compatible with new combat system, new version will have no tutorial and story missions. And maybe some other problems. But all problems will be fixed ASAP. Sector Six on Mac and Linux. With update, I will upload additional Sector Six versions for Mac and Linux! Hopefully that will allow more people to enjoy Sector Six. Sector Six Kickstarter campaign. Kickstarter campaign may be my only chance to finish Sector Six! People who will donate, will earn awesome rewards, including Sector Six Steam key! Sector Six Greenlight. Sector Six is going to Steam Greenlight! Ever since I began developing Sector Six, my biggest goal was to get it into Steam store. Many people wanted for Sector Six to be uploaded to Steam Greenlight and this is finally going to happen. Support Sector Six! Soon I will need some serious help, so keep an eye out for updates, join Sector Six Steam group, spread the word and get ready for with Kickstarter and Steam Greenlight campaigns! Until next time! Bad news!
Due to bad financial situation of my family, I might have to get a job. For few months or longer. That means like two hours of Sector Six development per day max, which will postpone beta, Greenlight and basically everything. Theoretically I could start IndieGoGo campaign and push job away for few months. If I could get few months, I could prepare Sector Six for commercial releases. And with game being sold, maybe I would be able to avoid job. But I hate having to beg people for money, especially because I know my campaign would suck. So, if I'll get a job, I'll try to develop on my free time and start selling game as soon as possible. If I won't, I'll start IndieGoGo campaign and hope for the best. Continuing with bad news! I quit school. Well, it's actually good news, more time for everything. Except that now I might have to go to army, which would postpone Sector Six completely for like 9 months. Becoming a trained guy before world war 3.0 is not awesome either. Also, I'm still not done with the boss. Because I had to fix my computer again, because boss had nasty glitch I couldn't fix for some time, because making boss guardians takes so much time, because abilities for boss and guardians had to be remade several times, because... I know this sounds pretty bad. Especially after all those echoes saying that everything is going great. Things change creepily quickly. Anyway, armoured colony seeker is going to be best boss I have ever made. And that means it's going to be pretty good! This week I spent a lot of time working on second boss guardian, gatherer. Gatherer is pretty interesting enemy, it has a lot of armour, but most of it can be chipped away by destroying segments. So, uh, until next week, maybe I'll have better news next time! |
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