Since this is last echo of June, I am going to write a bit about my plans for next month!
But first about this week! I have did a lot of progress with graphic update! I have updated projectiles and added Sailemar background. Only 1 background to go! Projectile flares now look... better. Check screenshots below! I have also improved floating damage text, since I have noticed that it's quite popular feature. Floating text now should be easier to see and look better. Plus, damage numbers now merge, showing how much damage in total was dealt. Text merging can be turned off in settings. These and other changes should come out in one massive update on July! For graphical update I still need to tweak backgrounds, update interfaces, main menu and add few animations. After graphical update, I'm going to work on modular difficulty system! The idea of modular difficulty system is to allow players to make Sector Six harder for great rewards, that will allow to further rise difficulty, to get even better rewards and so on! It will be vast expansion to hard mode that should heavily change gameplay. It's also going to be first beta update and largest content update ever! But for now, I need to finish graphical update! Until next week!
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This week I was updating graphics as planned!
I have made few pretty large changes to backgrounds. It's not visible from screenshots, but illusion of depth is a lot stronger now. Backgrounds now only move when player moves, so it's more realistic now. I have made backgrounds for Eolutch, Venerion, Spiral and Tridenkor regions. Two more backgrounds and all 25 regions will have backgrounds! Also, to make backgrounds more varied and interesting, I have given them slight tint. Last three months didn't changed game as much as this week did! Hopefully next week will be as good! Next update is dedicated to make game look and feel better!
It's going to be large update, that I was planning to do for long time. In this echo I will write about things planned for this update. Better backgrounds Players wanted better backgrounds ever since I released alpha version of the game. New backgrounds will have parallax effect, they will be more colorful, more detailed and will have special effects like distant explosion flashes, slowly moving comets and other cool things. Better animations Existing animations will be improved and there will be new animations for building ship, upgrading abilities and entering/leaving regions. Interface improvements Some interfaces will be improved to look better or provide more information. Huge changes to main menu, level up interface and credits. Impulse Impulse will be Sector Six newspaper/space Twitter! For example, when player will complete mission and secure Colowis region, during next mission Impulse will broadcast: Victory in Colowis: The Mechanism Bearer secures another region Impulse will react to various player actions and events that are supposedly happening in the regions: Crisis in Mzenim New ruler of Eolutch: I will do everything to preserve the peace Tridenkor will aid the Negati Armada in Wacar campaign Commander Lodeion: This war is not lost yet Dreadnoughts spotted in Scrambler Belt End of alpha This update will take me at least month to make, but after it, game will no longer be alpha! If you have suggestions how to make game feel better, I am ready to hear them. Until next time! The war in Sector Six continues! The Machines have assembled new powerful minions to speed up the occupation of the Sector Six. Here's the information about them: Name: Dreadnought Armour and damage: Class 10 (Comparison: Veteran armour and damage class is 7) Ability 1: Smart mine (Also used by gatherers and armoured colony seekers) Ability 2: Missile rain (Also used by veterans) Ability 3: Light slayer laser (Also used by the Machines) Segment 1: Class 0.25 weak armour plate Segment 2: Class 1 light dread cannon (Releases small missile every second) Segment 3: Class 1 heavy dread cannon (Releases large missile every 3 seconds) Encountered: By level 5 or higher fighters Name: Kite Armour and damage: Class 1 Ability 1: Inaccurate missile Segment 1: Class 0 horizontal junction Segment 2: Class 0 horizontal junction Encountered: In swarms of 3-5 To counter these enemies, new spaceship abilities were added: Other changes to the game:
Next update will be dedicated to improving the look and feel of the game, but more about that on the next echo. Have fun! New enemy has appeared in the Sector Six!
Say hello to the newest Machine minion – dreadnought! Name: Dreadnought Armour and damage: Class 10 (Comparison: Veteran armour and damage class is 7) Ability 1: Smart mine (Also used by gatherers and armoured colony seekers) Ability 2: Missile rain (Also used by veterans) Ability 3: Light slayer laser (Also used by the Machines) Segment 1: Class 0.25 weak armour plate Segment 2: Class 1 light dread cannon (Releases small missile every second) Segment 3: Class 1 heavy dread cannon (Releases large missile every 3 seconds) This week I have also:
The update that includes these changes, dreadnought and new abilities should be released in a few days! Until then! PS.: Sector Six is 33% off at publisher's website! |
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