This week's echo is unusual, because this week I didn't worked on Sector Six!
First such week in 2015. World record! Anyway, this week I have created small RPG pretentiously named The Name of the Demon! It has 9 quests, 22 items, 10 different enemies, 5 demonic powers, leveling up, soul consuming, village burning, blood drinking and other more or less interesting stuff! If you want to play it, click this link. Now about Sector Six! It's getting harder for me to find reasons why not to release new version. Here are they: I need to update tutorial. I have changed interfaces and tutorial has broke, I need to fix it. Plus, current tutorial is not perfect, I want to change few things. I want to add few new medium sized enemies and new destroyed region mission. It will be more interesting than current "Ether: 0/300" mission. Eww. I need to write and add new ability descriptions. Currently secure regions have chance to be destroyed when you complete mission, while I want for the Machines to do it. I need to add the eight Machines into Sector Six map. I need to fix minor problems, like right now enemies go behind new HUD, screen shaking isin't as pretty as it should be, etc. And that's pretty much it. Give me few weeks and I'll be done. I hope
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No screenshots this time, too busy making game for competition!
This week I have... Upgraded random item engine! Implemented many new part sprites. Added new weapon that will be usable after combat overhaul. Increased experience bonus on parts. Decreased maximum ether bonus on parts. Decreased reflection chance on parts. Decreased ether generation per second on parts. Decreased ether gained on hit on parts. Removed line about upgrades on part tooltips, since you can't upgrade parts yet. Next week I'm planning... To make game for competition. More about that below! While not developing Sector Six... I was playing Skyrim and Path of Exile. I am making game for competition! I must make game for 64Digits game competition until 26th. During that time I won't be working on Sector Six! After two or so months of work, interface overhaul is finally over! Now I am going to work on content! This week I have... Added screen shaking effect! Added pulsars to Pulsar Alpha and Pulsar Beta regions. Increased game speed to 60 frames per second! Fixed serious issue with the dust clouds. Fixed issue with lasers disappearing when your spaceship is near escorted ships. Improved Alpha and Beta Pulsar region backgrounds. Improved Lumer Pass region background. Updated story mission 1, now spaceship cannot be moved during two first dialogues. Updated and moved effect icons. Updated mission reminder, now different missions have different reminders. Updated technology interface, now it should be clear that all abilities are unlocked. Did microscopic changes to interfaces. Next week I'm planning... To make new destroyed region mission. To improve random item engine. To do post interface overhaul clean up. While not developing Sector Six... I was playing Skyrim and Path of Exile. I was writing my fantasy book.
Warning! Enormous list below!
This week I have... Slightly improved Niss region background. Removed annoying enemy trait: Spawns heavy when destroyed. Added new exciting enemy trait: 10% chance to explode when hit. Added new buttons for quickly muting/maximizing sound/music volume. Added XP pop-ups. Added backgrounds for Alpha Pulsar and Beta Pulsar regions. Updated story mission text. Updated achievement text. Updated main interface buttons. Updated credits. Updated level up screen. Updated intro logo animation. Made microscopic changes to game logo in main menu. Made microscopic changes to interface frame art. Damn, I'm perfectionist! Adapted minion AI to new interfaces. Improved parts that were added last week. Improved inventory management, now parts can be dragged and droped into building field and inventory! Improved Negati region background. Optimized interface sprites to reduce game size. Discovered interesting fact: Current Sector Six inventory has sixty-six slots! Next week I'm planning... To polish interfaces. Soon complete interface overhaul will be complete! While not developing Sector Six... I have finished watching Generator Rex. That was great! I was writting my fantasy book. I was playing Skyrim and Path of Exile. Version 0.3.0 gameplayer teaser! |
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