Another update is here! The most important change is the new save system, better than old save system in every aspect. First, it should work for everyone. Old save system had odd habit of not working for no clear reason. I hope the new one will work for everyone! Second, three save slots instead of one! Players will be able to start new game and don't lose old game. Third, now there's an auto save option. Just enable it and after end of every mission, no matter completed or failed, game will be saved to chosen save slot. I have made few other changes, mostly fixes to the problems encountered in version 0.3.0:
Because tomorrow I'm starting to work on new combat system! Ever since release of the alpha version, I've got many different comments. But all that feedback can be summarized to everything is great about Sector Six, except combat. And now it's time to fix it! Combat overhaul is going to be the biggest Sector Six update ever, that will completely change the way game is played. Here's my plan:
That's just bunch of ideas, but I hope I can make them work. Whatever happens, I promise that combat overhaul will make combat at least a little better! Until next time! Don't forget to tell me if something is wrong. Especially if something is wrong with new save system. There's huge chance that I didn't noticed some big problem!
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After a week of work, new save system is almost complete! And that's basically it, I don't have anything else to show you guys! Hang in there, update is coming!
'Ello all!
This week I've began to work on new save system! New system already saves and loads player spaceship, inventory and abilities. When it will save and load everything, I'll be doing small improvements to the game:
I should be able to do this in like two-three weeks. Oh, and thanks Wasteland Dan for making this video: Until next week!
After six months of updates, Sector Six returns bigger, faster and better!
New interfaces. I have completely reworked all interfaces, including battle HUD and main menu! Now interfaces are easier to use, provide more information and are more aesthetically pleasing! Achievements. Old information system has been replaced with achievements! In this version you can achieve 20 achievements, but in future there should be around 100! Achieving achievement unlocks fragments of game lore and in future - access to special hidden regions. 60 FPS. Sector Six 0.1.5 was running 30 frames per second. Sector Six 0.3.0 is running 60 frames per second! That means everything that moves in game will move smoother! Hard mode. I have updated enemy stat formula, now enemy armour is based on how much parts your spaceship can have. That means enemies will always be challenging. If you still feel like combat is too easy, now there's a hard mode! If you turn it on, all enemies will have traits, double armour and damage. It doesn't just make enemies much harder, it also rewards you with double experience and chance of receiving special items. These items are used to upgrade your spaceship parts, charge their appearance and even duplicate them! Etalons reworked. The most powerful spaceship parts, etalons, has been reworked! Now they have random stats, unique sprites and cool random names, getting two identical etalon parts is almost impossible!
New missions.
Escort and resurrection missions has been added! In escort missions you have to defend fragile ammunition carriers until they reach their destination point. In resurrection missions, you have to destroy ruins to gather data, that the Elder Mechanism will use to recreate destroyed regions. During recreation, that takes sixty seconds, you'll have to survive the revenant attacks! New music. My composer Bert Cole has composed 18 tracks just for Sector Six! You will no longer get bored by same music playing over and over again. Hundreds of small improvements. Alongside big updates, I have made hundreds of small changes that should improve quality of the game. These small improvements include better alloy containers, balanced spaceship part properties, more interesting bosses, better grammar, more useful abilities, improved tutorial and new region backgrounds. The future. Now I am planning to work on better save system and after that - new combat system! New save system will allow players to have multiple saves and to save automatically, plus, it should work for all players, unlike current save system. New combat system will be massive update, that will change everything! Enemies will become more interesting, breakable enemy parts will matter, combat won't require mouse, there will be many new abilities, players will be able to pause or rebind keys, abilities will no longer be spam-able and so on! |
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