This week I couldn’t work on the game as much as I wanted, but I still managed to do some of the things planned for the combat update.
I have added Sustained Barrage, Mine Mayhem and Heavy Shield abilities.
Sustained Barrage was inspired by Hearthstone's forbidden spells. I really liked how they work, so I wanted to have something like that in Sector Six. For every 5 ether player has, Sustained Barrage releases seeking missile. If Sustained Barrage is unleashed, player spaceship will start releasing one seeking missile every three seconds, for no ether cost and that will last until the end of the mission. I'm really proud of Sustained Barrage and I hope players will like use it.
Mine Mayhem instantly fills screen with mines! While Mine Mayhem is active, detonated mines will release from one to three smaller mines, that doesn't need to be detonated.
Heavy Shield is second shielding ability in game, I'm planning to make two more in future. Heavy Shield stays 3 seconds longer, but has slightly higher cooldown than Unstable Shield. Heavy Shield also doesn't deal damage to enemies. Instead, Heavy Shield increases ether gained on kill while active. The only downside is that Heavy Shield reduces spaceship movement speed.
Besides new abilities, I have done few smaller things. I have relocated effect timers, increased damage of Unstable Shield ability, decreased Assemble Obelisk ability ether cost to 10, improved ability descriptions and nerfed armour gained on kill. From now on parts will give 50% less armour on kill. This was done so I can add effective repairing abilities.
That's all I've done this week, hopefully I'll have more time to work on Sector Six next week.
Mission IV has been released and now I am preparing to work on the next update.
Next update is focused on combat!
Currently there are several problems with combat that I want to fix.
1st problem. There's not enough abilities.
2nd problem. Ether is still barely useful. Currently it's only used for three abilities.
3rd problem. Most abilities does not do anything when unleashed.
4th problem. Mastery attribute gives too big boost to unleash chances.
5th problem. Parts that increase maximum ether are useless.
6th problem. New enemies aren't as good as older ones.
7th problem. There could be more enemies.
8th problem. Scion and gatherer teleport attacks are frustrating.
9th problem. It's possible to avoid all enemy attacks by going back.
I'm planning to fix some of these problems by adding new strong abilities with high ether cost and long cooldowns, that become even more powerful when unleashed.
Apocalypse class will get Sustained Barrage ability, which will continue launching seeking missiles at enemies as long as you have ether. Unleashed Sustained Barrage will turn into Infinite Barrage, which will keep launching seeking missiles every 3 seconds until the end of mission.
Carrier will have Mine Mayhem, which will make your spaceship launch mines for 15 seconds. Unleashed Mine Mayhem will also release release mines from destroyed enemies. Mine Mayhem mines will detonate automatically when near enemies.
There will be more abilities like that!
Strong abilities demand strong enemies, so I will add new veteran level enemies and new weaker enemies, that will appear in groups of 2-4. Currently veteran is the strongest enemy in game, but that is going to change, because I'll add dreadnought!
So, yeah, I got a lot of work!
Until next week!
PS.: If you have ability/enemy suggestions, I'm ready to hear them.
PPS.: Next update is all about new enemies and abilities because several people voted for new abilities and enemies on Trello.
I have spend this week making story mission IV!
It's largest mission so far and it's full of surprises!
Story mission IV: The Core will be released next week!
Mission IV took me a lot of time to make, so I have decided to release it without story mission IV.
I don't want large gaps between updates.
It will take me about few days to finish making mission IV and do planned mission changes.
Since I don't want to make mission IV spoilers, that's all for this echo.
Until next week!
PS.: Don't forget to vote on upcoming updates. Click here to vote!
This week was very exciting!
Seven days ago I have released my first game on Steam and many things happened after that!
Steam cards, achievements, leaderboards, screenshots, reviews, minor key scams...
Since all Steam features has been implemented, now I can work on new content.
Right now I’m making story mission IV.
Story mission IV takes place in the devastated Core. During the mission player will encounter anomalies and enemies never seen before in Sector Six!
After mission IV, I'll immediately start making mission V. It will be special mission because it will made out of 8 smaller missions!
It should take me a week or so to do this.
Meanwhile go vote on upcoming Sector Six features on Trello.
Vote for Mac support, the more votes, the faster Mac support will become available!
Also, I have created Sector Six giveaway!
Join to get a chance to win free Sector Six key!
Until next week or next update!
Sector Six is now available to buy!
Click here to go to Steam.
I need your feedback to make game better, so if you found a bug, got a suggestion or noticed a design flaw, go to discussions and tell me all about it!
Currently I am polishing game and preparing to work on next game update.
Click here to view possible Sector Six updates!
Vote on things you would like to see added to Sector Six on the next update.
Have fun playing!
PS.: Steam cards should be added in a few days.