This week I have... Updated dialogue interfaces. Updated dialogues. Updated achievement text. Updated ruin sprites. Changed few things in story mission 1. Improved message system. Added frames around buttons in settings, credits and reward interface. Added new spaceship, demolisher, that you can escort. Renamed Azarl to Negati. Renamed Hope to Paradise. Renamed Heaven to Alpha Pulsar. Renamed Anchor Rift to Beta Pulsar. Renamed Still Void to Venerion. Renamed Draktia to Phase. Renamed Pale Moon to Lumer Pass. Next week I'm planning... To continue polishing escort missions and interfaces. To add Beta and Alpha Pulsar region backgrounds. To add pdate destroyed region missions. While not developing Sector Six... I was playing Skyrim, Rift and Path of Exile. I was watching Generator Rex.
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'Ello! Good news, like always! Interfaces are almost complete and I have already added some of new content planned for this version. This week I have... Updated part sprites. Updated Blighted Remains region sprite. Polished interfaces. Finished HUD! Added escort missions! Added Pale Moon region background. Added new music tracks! Added 6 new part designs, 3 of them are animated! Made etalon parts slightly rarer. Fixed etalon part sprites. Removed matter prism weapon and matter prism abilities. Next week I'm planning... To polish interfaces and expand escort missions. To polish new added part sprites and animations. While not developing Sector Six... I have spent few hours playing Rift and This War of Mine. Watched few series of Generator Rex. Damn, it's GOOD! I was sorting out real life problems. 'Ello! I haven't done much, but now I'm even closer to finishing interfaces. I was planning to finish HUD this week, but, thanks to beavers, this didn't happened. This week I have... Changed laser collision particle. Changed bitter minion shooting animation. Changed bitter minion name to probe. Improved HUD. Added frame and background around the interface buttons. Moved spaceship renaming button to the settings. Finished making achievement interface! Finished making mission fail animation! Next week I'm planning...
To finally finish HUD, polish other interfaces and begin to work on new content. While not developing Sector Six... I was playing Rift, Beyond Good And Evil, Trove, Sunless Sea and This War of Mine for a bit. I was sitting without electricity. Dumb beaver cut tree and it fell on wires! I was in the lake. I was working on my friend's project, In the Cold. Find out more...
'Ello all!
From now on, every Sunday I'll post a news article, echo, in which I'll write what I've done with Sector Six! I've decided to do it, because I felt I wasn't active enough. This week I have... Updated options interface, now you can adjust both sound and music levels.
Updated results interface.
Updated level up interface, now leveling up is much faster.
Added few new achievements. Currently there are 20 achievements.
Reworked binary. Binary is now called pyramid, it no longer splits and reflects lasers.
Next week I'm planning... Polish map, spaceship, achievement and options interfaces. While not developing Sector Six... I was playing Beyond Good and Evil. It's fantastic game, has amazingly good story, gameplay and atmosphere! 100% recommended. Watch new video! |
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