Game is now ready to be played, now I only need to prepare for release! The official release date is next Sunday, December 6th! Get ready! What's new in Sector Six version 0.3.0: New GUI. New music and sounds. Escort missions. Resurrection missions. Improved etalons. Hard mode. Achievements. Improved alloy containers. Doubled frames per second. Improved tutorial. Hundreds of small improvements. New spaceship interface New technology interface Escort mission Resurrection mission Achievements Tutorial boss
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My fight with s, expanding to-do list is almost over!
Perhaps this is the last echo before the release of Sector Six 0.3.0? Update repairing minions. Fix Almadi databases. Fix death on tutorial. Fix spaceship part tooltips. Fix map tooltips. Update enemy traits. Fix chase sequence on story mission I. Fix level up button. Fix inventory order. Fix drag and drop. Fix class titles. Make abilities removable from slots by pressing buttons. Some alloy container flaws doesn't work. Replace onslaught leader shred animation to quasar explosion animation. Update alloy containers. Fix saving. Add tooltips for buttons in settings menu. Make better game logo. Remove no longer needed sprites and other garbage. Fix fog. Recolor all lasers. Add hard mode. Updated boss AI. Test. Fix grammar. Rename elder armour to just armour for clarity. Remove armour bonus on level up. Add assembly node ability. Implement new music. Cap the part limit. Fix alloy container reward. Update mission interface. Prepare for release. Week is almost over, so let's take a look at the list from echo #14 and cross out things I've done: Update repairing minions. Fix Almadi databases. Fix death on tutorial. Fix spaceship part tooltips. Fix map tooltips. Add image of item above tooltip of that item. Update enemy traits. Fix chase sequence on story mission I. Fix level up button. Fix inventory order. Fix drag and drop. Fix class titles. Don't let escorted spaceship move if player spaceship is in front of it. Make abilities removable from slots by pressing buttons. Some alloy container flaws doesn't work. Replace onslaught leader shred animation to quasar explosion animation. Update alloy containers. Fix saving. Add tooltips for buttons in settings menu. Make better game logo. Remove no longer needed sprites and other garbage. Fix fog. Recolor all lasers. Add hard mode. Updated boss AI. Test. Half of the list is done! I still don't lose hope that I can release new version this month! By the way, by saying hard mode, I mean that players will be able to turn on hard mode in settings and it will make enemies have double damage and armour, plus they all will have traits, they all will spawn swarmlings when destroyed, snipe, repair, etc. There also will be some sort of reward for playing in hard mode, but I can't decide what yet. Maybe you guys have some ideas? This week I have... Updated tutorial! Now it's less confusing and has a boss fight! Changed boss AI to make boss fights more dramatic. Improved dialogue. Improved achievement interface. Added Aspil region background! Renamed region from Abandoned Line to Defense Line. Renamed cover minion to tank. Since tutorial is done, now I just need to... Update repairing minions. Fix Almadi databases. Fix death on tutorial. Fix spaceship part tooltips. Fix map tooltips. Add image of item above tooltip of that item. Update enemy traits. Fix chase sequence on story mission I. Fix level up button. Fix inventory order. Fix drag and drop. Fix class titles. Don't let escorted spaceship move if player spaceship is in front of it. Make abilities removable from slots by pressing buttons. Some alloy container flaws doesn't work. Replace onslaught leader shred animation to quasar explosion animation. Update alloy containers. Fix saving. Add tooltips for buttons in settings menu. Make better game logo. Remove no longer needed sprites and other garbage. Test. ...And I can release version 0.3.0! Well, almost. I will probably add more things to the list, also, I'll need few days to prepare for the big release! I'm out! This week I was working on new tutorial. I haven't finished updating it, because I was busy IRL and also because making tutorial is really hard! It is so because I need to lock all features except those I want player to do during tutorial. Also it must be fun, quick and explain almost everything, because I don't want player to be bothered by explanations after tutorial.
So, yeah, a lot of trouble. Another thing that gets in a way is my poor programming. Sector Six is more or less gigantic if tree and when I need to change something, I have to rewrite lots of code. Anyway, next week I'll probably finish tutorial. It means that there's nothing much left on my to-do list. And that means I might release version 0.3.0 this month! Yesterday I tried playing old Sector Six version. I was shocked when I realized how much game has improved during those months! Can't wait to let you guys play monster that is Sector Six 0.3.0! End of the echo! |
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