New Sector Six version can now be downloaded!
The biggest change of this massive update is the whole combat!
Abilities has been reworked!
You cannot spam abilities anymore, after using an ability, it will have to cool down.
That means in order to fight efficiently, you must fill your ability bar with abilities.
Using many abilities instead of one should make combat much more exciting!
Abilities can also be unleashed.
Unleashing ability is like making a critical hit in other games, except that every ability does something unique when unleashed.
Please note that most of abilities cannot be unleashed yet.
Now there are four attributes, one for each class - aggression, resistance, mastery and capacity!
Attributes are like passive abilities, except they have no cap and have dominant bonus.
Dominant bonus is only active if class of the attribute is dominant.
For example capacity, carrier class attribute, will grant damage bonus if player has spent most technology points on carrier class abilities.
A lot of changes has been made to enemies!
Destroying breakable enemy segments is now the key to weakening or even destroying enemies!
Enemies now have destructible weapons, armour, weak points, repairing pylons...
More segments will come in future with new enemies.
Enemies now use more interesting attacks and now can have up to six of them!
Now player and enemies can shield themselves!
Shield protects from abilities and projectiles, except piercing ones.
New boss has been added!
Armoured colony seeker owns three repairing pylons, six deadly attack abilities and three guardian minions.
Defeating armoured colony seeker will reward player with three optimized or better parts!
Now player is able to customize the way game is controlled!
Don't like holding Q to use alloy container?
Change it any other key on the keyboard!
Now spaceship parts can have unleash chance and attribute increasing properties!
Amount of possible unique parts has vastly increased, although not all of those part properties are useful yet.
Mac and Linux
My publisher has helped me to compile Sector Six for Linux and Mac platforms!
Hopefully more people will be able to enjoy Sector Six.
There's hundreds of smaller improvements!
Graphical fixes, interface improvements,
Give me your feedback
With so many changes made, I'm sure at least some of them require tweaking.
I will continue working on combat after this update, but I need your feedback!
Glitch? Overpowered ability? Annoying enemy? Unfair difficulty?
Leave a comment and I'll try to fix the problem!
After this update, I will be making new tutorial, polishing new combat and adding content like new abilities and enemies.
Aside from that, I will work with my publisher to make Steam Greenlight and Kickstarter campaigns!
Keep an eye on updates!
Until next week, I'll be waiting for your feedback!
PS.: This version has no tutorial and story mission II. This is temporary.
This time I got pretty good news!
Big things are going to happen to Sector Six soon!
Since I am unable to get the money any other way, in order to keep electricity and finish Sector Six, I am going to start selling game as soon as possible.
So, here's what's going to happen...
Sector Six update.
First I am going to release new version of Sector Six.
This will happen very soon!
New version features vastly improved combat system, new abilities, improved graphic, pause and key remapping system, epic new boss and more!
Since I didn't had enough time to make them compatible with new combat system, new version will have no tutorial and story missions.
And maybe some other problems.
But all problems will be fixed ASAP.
Sector Six on Mac and Linux.
With update, I will upload additional Sector Six versions for Mac and Linux!
Hopefully that will allow more people to enjoy Sector Six.
Sector Six Kickstarter campaign.
Kickstarter campaign may be my only chance to finish Sector Six!
People who will donate, will earn awesome rewards, including Sector Six Steam key!
Sector Six Greenlight.
Sector Six is going to Steam Greenlight!
Ever since I began developing Sector Six, my biggest goal was to get it into Steam store.
Many people wanted for Sector Six to be uploaded to Steam Greenlight and this is finally going to happen.
Support Sector Six!
Soon I will need some serious help, so keep an eye out for updates, join Sector Six Steam group, spread the word and get ready for with Kickstarter and Steam Greenlight campaigns!
Until next time!
Due to bad financial situation of my family, I might have to get a job.
For few months or longer.
That means like two hours of Sector Six development per day max, which will postpone beta, Greenlight and basically everything.
Theoretically I could start IndieGoGo campaign and push job away for few months.
If I could get few months, I could prepare Sector Six for commercial releases.
And with game being sold, maybe I would be able to avoid job.
But I hate having to beg people for money, especially because I know my campaign would suck.
So, if I'll get a job, I'll try to develop on my free time and start selling game as soon as possible.
If I won't, I'll start IndieGoGo campaign and hope for the best.
Continuing with bad news!
I quit school. Well, it's actually good news, more time for everything.
Except that now I might have to go to army, which would postpone Sector Six completely for like 9 months. Becoming a trained guy before world war 3.0 is not awesome either.
Also, I'm still not done with the boss.
Because I had to fix my computer again, because boss had nasty glitch I couldn't fix for some time, because making boss guardians takes so much time, because abilities for boss and guardians had to be remade several times, because...
I know this sounds pretty bad. Especially after all those echoes saying that everything is going great.
Things change creepily quickly.
Anyway, armoured colony seeker is going to be best boss I have ever made.
And that means it's going to be pretty good!
This week I spent a lot of time working on second boss guardian, gatherer.
Gatherer is pretty interesting enemy, it has a lot of armour, but most of it can be chipped away by destroying segments.
So, uh, until next week, maybe I'll have better news next time!
Armoured colony seeker is ALMOST completed!
This week I have implemented most of seeker's attacks, animations, segments and guardians.
In new boss missions player has to fight boss guardians before fighting the boss.
Each boss has three unique guardians, that are not seen anywhere else in game and player has to defeat from five to fifteen of them to get to the boss.
I hope this will make boss fights more interesting!
So, this week I have made first of three armoured colony seeker guardians - sentinel!
It is able to shield itself and uses attacks that are hard to avoid.
This week was also polishing game.
I fixed some problems, that were created by combat overhaul, did minor changes to interfaces, updated few ability animations and so on.
Next week I'll finish boss mission and continue to work on new combat!
Beta is getting closer and closer!
Hang in there!
This week I was working on the new boss!
It was very challenging!
First, I had to fix evasive problem with enemy segments.
Turns out enemy segments weren't scaling with level.
Secondly, my idea of making armoured colony seeker have a lot of breakable segments didn't work. No matter how many segments I added, it didn't made boss fight fun enough.
Then I decided to add just few segments and change how armoured colony seeker looks.
Then I caught nasty virus! No, not computer virus.
It took me out of development for two days.
After I got back from hospital, the boss development has turned into painful code-test-scrap-repeat cycle.
I have made new sprite for the armoured colony seeker and then began working on it's abilities and breakable segments.
Segments kept getting in wrong positions, abilities kept being too punishing or not exciting and so on.
But despite these problems, boss should be finished by the end of next week!
Now, I feel a need to thank the awesome people, who play my game, read my echos and leave good comments about Sector Six!
It really helps me to work!
As long as I have so many cool people supporting my game, I can do anything!
So, thank you all for support and until next week!
PS.: Yes, the boss is called armoured colony seeker.