Done a lot this week, release day of version 0.3.0 is getting closer and closer! This week I have... Decreased chance of getting higher rarity parts with weapon properties. Decreased chance of getting part safes from ruins. Increased amount of XP required to level up. Changed few achievements. Changed basic attack ability, now players will be able to upgrade and downgrade it. Changed plasma burst ability, now it works like activate weapons ability, just for ion cannons. Changed aggravating ray ability. Rebalanced unleash weapons ability. Rebalanced resurrect armour ability. Rebalanced immobilize ability. Rebalanced spoil weakness ability. Rebalanced plasma wave ability, now plasma waves are faster and not too powerful. Rebalanced trigger explosions ability. Rebalanced reap armour ability. Rebalanced ethereal burst ability. Moved ethereal blast ability to nomad ability page. Moved plasma wave ability to nomad ability page. Moved reap armour ability to goliath ability page. Fixed many minor issues. Updated projectile sprites. Added Paradise region background. Next week I'm planning... To finish updating abilities. To fix many small issues again. To update Sector Six map. I keep postponing this one!
0 Comments
This week I have... Decreased small enemy armour. Increased large enemy armour. Balanced part rarity. Updated enemy AI. Updated etalon part naming! Now etalon parts have really cool names. Changed alloy container refill prices. Tweaked screen shaking to be more eye pleasing. Updated Almadi database unlocking animation. Fixed few issues with new random item engine. Fixed augment armour ability crash. Possibly fixed one weird crash. Done final tweaks to resurrection mission. It's perfect now! Next week I'm planning... To write new ability descriptions and update abilities. To add the Machines to Sector Six map. To fix small issues. While not developing Sector Six... I was playing DarkScape. One does not simply quit RuneScape. I was playing Guild Wars 2. Toxic spider queen is very annoying. New region resurrection mission has been implemented! To complete resurrection mission, player has to destroy 15 ruins, then wait for the Elder Mechanism to resurrect the region. During resurrection, that takes 60 seconds, player will be constantly attacked by the revenants. Revenants are new enemies, that explode, if they aren't destroyed 3 seconds after they appear. And that is not good, because revenant explosions damages player spaceship. What is the lore behind resurrection, how exactly resurrection works? First, the Elder Mechanism collects data about what was the region like, before it was destroyed. Then Mechanism attempts to create exact replica of destroyed region! The Elder Mechanism is able to recreate entire region with stars, worlds and life forms. Other changes. New music tracks has been implemented. Screen shaking has been improved. Fixed quite a few issues with the new item generation engine. Next week I'm planning... To fix small issues. While not developing Sector Six... I was playing Guild Wars 2. This week's echo is unusual, because this week I didn't worked on Sector Six!
First such week in 2015. World record! Anyway, this week I have created small RPG pretentiously named The Name of the Demon! It has 9 quests, 22 items, 10 different enemies, 5 demonic powers, leveling up, soul consuming, village burning, blood drinking and other more or less interesting stuff! If you want to play it, click this link. Now about Sector Six! It's getting harder for me to find reasons why not to release new version. Here are they: I need to update tutorial. I have changed interfaces and tutorial has broke, I need to fix it. Plus, current tutorial is not perfect, I want to change few things. I want to add few new medium sized enemies and new destroyed region mission. It will be more interesting than current "Ether: 0/300" mission. Eww. I need to write and add new ability descriptions. Currently secure regions have chance to be destroyed when you complete mission, while I want for the Machines to do it. I need to add the eight Machines into Sector Six map. I need to fix minor problems, like right now enemies go behind new HUD, screen shaking isin't as pretty as it should be, etc. And that's pretty much it. Give me few weeks and I'll be done. I hope No screenshots this time, too busy making game for competition!
This week I have... Upgraded random item engine! Implemented many new part sprites. Added new weapon that will be usable after combat overhaul. Increased experience bonus on parts. Decreased maximum ether bonus on parts. Decreased reflection chance on parts. Decreased ether generation per second on parts. Decreased ether gained on hit on parts. Removed line about upgrades on part tooltips, since you can't upgrade parts yet. Next week I'm planning... To make game for competition. More about that below! While not developing Sector Six... I was playing Skyrim and Path of Exile. I am making game for competition! I must make game for 64Digits game competition until 26th. During that time I won't be working on Sector Six! After two or so months of work, interface overhaul is finally over! Now I am going to work on content! This week I have... Added screen shaking effect! Added pulsars to Pulsar Alpha and Pulsar Beta regions. Increased game speed to 60 frames per second! Fixed serious issue with the dust clouds. Fixed issue with lasers disappearing when your spaceship is near escorted ships. Improved Alpha and Beta Pulsar region backgrounds. Improved Lumer Pass region background. Updated story mission 1, now spaceship cannot be moved during two first dialogues. Updated and moved effect icons. Updated mission reminder, now different missions have different reminders. Updated technology interface, now it should be clear that all abilities are unlocked. Did microscopic changes to interfaces. Next week I'm planning... To make new destroyed region mission. To improve random item engine. To do post interface overhaul clean up. While not developing Sector Six... I was playing Skyrim and Path of Exile. I was writing my fantasy book.
Warning! Enormous list below!
This week I have... Slightly improved Niss region background. Removed annoying enemy trait: Spawns heavy when destroyed. Added new exciting enemy trait: 10% chance to explode when hit. Added new buttons for quickly muting/maximizing sound/music volume. Added XP pop-ups. Added backgrounds for Alpha Pulsar and Beta Pulsar regions. Updated story mission text. Updated achievement text. Updated main interface buttons. Updated credits. Updated level up screen. Updated intro logo animation. Made microscopic changes to game logo in main menu. Made microscopic changes to interface frame art. Damn, I'm perfectionist! Adapted minion AI to new interfaces. Improved parts that were added last week. Improved inventory management, now parts can be dragged and droped into building field and inventory! Improved Negati region background. Optimized interface sprites to reduce game size. Discovered interesting fact: Current Sector Six inventory has sixty-six slots! Next week I'm planning... To polish interfaces. Soon complete interface overhaul will be complete! While not developing Sector Six... I have finished watching Generator Rex. That was great! I was writting my fantasy book. I was playing Skyrim and Path of Exile. Version 0.3.0 gameplayer teaser! This week I have... Updated dialogue interfaces. Updated dialogues. Updated achievement text. Updated ruin sprites. Changed few things in story mission 1. Improved message system. Added frames around buttons in settings, credits and reward interface. Added new spaceship, demolisher, that you can escort. Renamed Azarl to Negati. Renamed Hope to Paradise. Renamed Heaven to Alpha Pulsar. Renamed Anchor Rift to Beta Pulsar. Renamed Still Void to Venerion. Renamed Draktia to Phase. Renamed Pale Moon to Lumer Pass. Next week I'm planning... To continue polishing escort missions and interfaces. To add Beta and Alpha Pulsar region backgrounds. To add pdate destroyed region missions. While not developing Sector Six... I was playing Skyrim, Rift and Path of Exile. I was watching Generator Rex. 'Ello! Good news, like always! Interfaces are almost complete and I have already added some of new content planned for this version. This week I have... Updated part sprites. Updated Blighted Remains region sprite. Polished interfaces. Finished HUD! Added escort missions! Added Pale Moon region background. Added new music tracks! Added 6 new part designs, 3 of them are animated! Made etalon parts slightly rarer. Fixed etalon part sprites. Removed matter prism weapon and matter prism abilities. Next week I'm planning... To polish interfaces and expand escort missions. To polish new added part sprites and animations. While not developing Sector Six... I have spent few hours playing Rift and This War of Mine. Watched few series of Generator Rex. Damn, it's GOOD! I was sorting out real life problems. 'Ello! I haven't done much, but now I'm even closer to finishing interfaces. I was planning to finish HUD this week, but, thanks to beavers, this didn't happened. This week I have... Changed laser collision particle. Changed bitter minion shooting animation. Changed bitter minion name to probe. Improved HUD. Added frame and background around the interface buttons. Moved spaceship renaming button to the settings. Finished making achievement interface! Finished making mission fail animation! Next week I'm planning...
To finally finish HUD, polish other interfaces and begin to work on new content. While not developing Sector Six... I was playing Rift, Beyond Good And Evil, Trove, Sunless Sea and This War of Mine for a bit. I was sitting without electricity. Dumb beaver cut tree and it fell on wires! I was in the lake. I was working on my friend's project, In the Cold. Find out more... |
Archives
October 2016
Categories
All
|