Another update is here! The most important change is the new save system, better than old save system in every aspect. First, it should work for everyone. Old save system had odd habit of not working for no clear reason. I hope the new one will work for everyone! Second, three save slots instead of one! Players will be able to start new game and don't lose old game. Third, now there's an auto save option. Just enable it and after end of every mission, no matter completed or failed, game will be saved to chosen save slot. I have made few other changes, mostly fixes to the problems encountered in version 0.3.0:
Because tomorrow I'm starting to work on new combat system! Ever since release of the alpha version, I've got many different comments. But all that feedback can be summarized to everything is great about Sector Six, except combat. And now it's time to fix it! Combat overhaul is going to be the biggest Sector Six update ever, that will completely change the way game is played. Here's my plan:
That's just bunch of ideas, but I hope I can make them work. Whatever happens, I promise that combat overhaul will make combat at least a little better! Until next time! Don't forget to tell me if something is wrong. Especially if something is wrong with new save system. There's huge chance that I didn't noticed some big problem!
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