Next update is dedicated to make game look and feel better!
It's going to be large update, that I was planning to do for long time. In this echo I will write about things planned for this update. Better backgrounds Players wanted better backgrounds ever since I released alpha version of the game. New backgrounds will have parallax effect, they will be more colorful, more detailed and will have special effects like distant explosion flashes, slowly moving comets and other cool things. Better animations Existing animations will be improved and there will be new animations for building ship, upgrading abilities and entering/leaving regions. Interface improvements Some interfaces will be improved to look better or provide more information. Huge changes to main menu, level up interface and credits. Impulse Impulse will be Sector Six newspaper/space Twitter! For example, when player will complete mission and secure Colowis region, during next mission Impulse will broadcast: Victory in Colowis: The Mechanism Bearer secures another region Impulse will react to various player actions and events that are supposedly happening in the regions: Crisis in Mzenim New ruler of Eolutch: I will do everything to preserve the peace Tridenkor will aid the Negati Armada in Wacar campaign Commander Lodeion: This war is not lost yet Dreadnoughts spotted in Scrambler Belt End of alpha This update will take me at least month to make, but after it, game will no longer be alpha! If you have suggestions how to make game feel better, I am ready to hear them. Until next time!
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The war in Sector Six continues! The Machines have assembled new powerful minions to speed up the occupation of the Sector Six. Here's the information about them: Name: Dreadnought Armour and damage: Class 10 (Comparison: Veteran armour and damage class is 7) Ability 1: Smart mine (Also used by gatherers and armoured colony seekers) Ability 2: Missile rain (Also used by veterans) Ability 3: Light slayer laser (Also used by the Machines) Segment 1: Class 0.25 weak armour plate Segment 2: Class 1 light dread cannon (Releases small missile every second) Segment 3: Class 1 heavy dread cannon (Releases large missile every 3 seconds) Encountered: By level 5 or higher fighters Name: Kite Armour and damage: Class 1 Ability 1: Inaccurate missile Segment 1: Class 0 horizontal junction Segment 2: Class 0 horizontal junction Encountered: In swarms of 3-5 To counter these enemies, new spaceship abilities were added: Other changes to the game:
Next update will be dedicated to improving the look and feel of the game, but more about that on the next echo. Have fun! New enemy has appeared in the Sector Six!
Say hello to the newest Machine minion – dreadnought! Name: Dreadnought Armour and damage: Class 10 (Comparison: Veteran armour and damage class is 7) Ability 1: Smart mine (Also used by gatherers and armoured colony seekers) Ability 2: Missile rain (Also used by veterans) Ability 3: Light slayer laser (Also used by the Machines) Segment 1: Class 0.25 weak armour plate Segment 2: Class 1 light dread cannon (Releases small missile every second) Segment 3: Class 1 heavy dread cannon (Releases large missile every 3 seconds) This week I have also:
The update that includes these changes, dreadnought and new abilities should be released in a few days! Until then! PS.: Sector Six is 33% off at publisher's website! This week I couldn’t work on the game as much as I wanted, but I still managed to do some of the things planned for the combat update.
I have added Sustained Barrage, Mine Mayhem and Heavy Shield abilities. Sustained Barrage was inspired by Hearthstone's forbidden spells. I really liked how they work, so I wanted to have something like that in Sector Six. For every 5 ether player has, Sustained Barrage releases seeking missile. If Sustained Barrage is unleashed, player spaceship will start releasing one seeking missile every three seconds, for no ether cost and that will last until the end of the mission. I'm really proud of Sustained Barrage and I hope players will like use it. Mine Mayhem instantly fills screen with mines! While Mine Mayhem is active, detonated mines will release from one to three smaller mines, that doesn't need to be detonated. Heavy Shield is second shielding ability in game, I'm planning to make two more in future. Heavy Shield stays 3 seconds longer, but has slightly higher cooldown than Unstable Shield. Heavy Shield also doesn't deal damage to enemies. Instead, Heavy Shield increases ether gained on kill while active. The only downside is that Heavy Shield reduces spaceship movement speed. Besides new abilities, I have done few smaller things. I have relocated effect timers, increased damage of Unstable Shield ability, decreased Assemble Obelisk ability ether cost to 10, improved ability descriptions and nerfed armour gained on kill. From now on parts will give 50% less armour on kill. This was done so I can add effective repairing abilities. That's all I've done this week, hopefully I'll have more time to work on Sector Six next week. Mission IV has been released and now I am preparing to work on the next update.
Next update is focused on combat! Currently there are several problems with combat that I want to fix. 1st problem. There's not enough abilities. 2nd problem. Ether is still barely useful. Currently it's only used for three abilities. 3rd problem. Most abilities does not do anything when unleashed. 4th problem. Mastery attribute gives too big boost to unleash chances. 5th problem. Parts that increase maximum ether are useless. 6th problem. New enemies aren't as good as older ones. 7th problem. There could be more enemies. 8th problem. Scion and gatherer teleport attacks are frustrating. 9th problem. It's possible to avoid all enemy attacks by going back. I'm planning to fix some of these problems by adding new strong abilities with high ether cost and long cooldowns, that become even more powerful when unleashed. Apocalypse class will get Sustained Barrage ability, which will continue launching seeking missiles at enemies as long as you have ether. Unleashed Sustained Barrage will turn into Infinite Barrage, which will keep launching seeking missiles every 3 seconds until the end of mission. Carrier will have Mine Mayhem, which will make your spaceship launch mines for 15 seconds. Unleashed Mine Mayhem will also release release mines from destroyed enemies. Mine Mayhem mines will detonate automatically when near enemies. There will be more abilities like that! Strong abilities demand strong enemies, so I will add new veteran level enemies and new weaker enemies, that will appear in groups of 2-4. Currently veteran is the strongest enemy in game, but that is going to change, because I'll add dreadnought! So, yeah, I got a lot of work! Until next week! PS.: If you have ability/enemy suggestions, I'm ready to hear them. PPS.: Next update is all about new enemies and abilities because several people voted for new abilities and enemies on Trello. I have spend this week making story mission IV!
It's largest mission so far and it's full of surprises! Story mission IV: The Core will be released next week! Mission IV took me a lot of time to make, so I have decided to release it without story mission IV. I don't want large gaps between updates. It will take me about few days to finish making mission IV and do planned mission changes. Since I don't want to make mission IV spoilers, that's all for this echo. Until next week! PS.: Don't forget to vote on upcoming updates. Click here to vote! This week was very exciting!
Seven days ago I have released my first game on Steam and many things happened after that! Steam cards, achievements, leaderboards, screenshots, reviews, minor key scams... Since all Steam features has been implemented, now I can work on new content. Right now I’m making story mission IV. Story mission IV takes place in the devastated Core. During the mission player will encounter anomalies and enemies never seen before in Sector Six! After mission IV, I'll immediately start making mission V. It will be special mission because it will made out of 8 smaller missions! It should take me a week or so to do this. Meanwhile go vote on upcoming Sector Six features on Trello. Vote for Mac support, the more votes, the faster Mac support will become available! Link... Also, I have created Sector Six giveaway! Join to get a chance to win free Sector Six key! Link... Until next week or next update! Sector Six is now available to buy!
Click here to go to Steam. I need your feedback to make game better, so if you found a bug, got a suggestion or noticed a design flaw, go to discussions and tell me all about it! Currently I am polishing game and preparing to work on next game update. Click here to view possible Sector Six updates! Vote on things you would like to see added to Sector Six on the next update. Have fun playing! PS.: Steam cards should be added in a few days. Sector Six will finally be released on Steam!
For the first week game will cost 25% less, so it will be great opportunity to get Sector Six. Game version on Steam has improved introduction and tutorial, Steam cloud, cards, leaderboards and achievements. Getting game on Steam was my biggest goal for long time and I can't believe it's finally going to happen! Game on Steam should get more feedback than ever and that will allow me to perfect it. Sector Six deserves to be good game! Until next time! This week I have finished tutorial and introduction cutscene, fixed various glitches and began making stuff for Steam - cards, badges, emoticons, achievements, etc!
New tutorial has been tested by few players and it seems that players no longer get destroyed by tutorial enemies and don't get stuck in confusing interfaces. I think that cutscene is pretty good too. It should give better understanding about the war against the Machines and player's role in it. I also made it completely skip-able, so people who won't like it, won't have to sit through it. *glares at Skyrim* After I have finished tutorial and cutscene, game was uploaded to the Steam and now I can run it from my library! I have saw my game's store page and got a fancy Steamworks Developer badge! When game was in Steam system, I have implemented Steam achievements and leaderboards (It was really easy, although I don't know if it actually works yet!), made few large images for Steam cards, made many emoticons, made some logo images for Steam store and library, and so on! Sector Six should be released on May, when it will get approved by Steam and when I will finish preparing game for the release! Until next week! |
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