This week I was working on new tutorial. I haven't finished updating it, because I was busy IRL and also because making tutorial is really hard! It is so because I need to lock all features except those I want player to do during tutorial. Also it must be fun, quick and explain almost everything, because I don't want player to be bothered by explanations after tutorial.
So, yeah, a lot of trouble. Another thing that gets in a way is my poor programming. Sector Six is more or less gigantic if tree and when I need to change something, I have to rewrite lots of code. Anyway, next week I'll probably finish tutorial. It means that there's nothing much left on my to-do list. And that means I might release version 0.3.0 this month! Yesterday I tried playing old Sector Six version. I was shocked when I realized how much game has improved during those months! Can't wait to let you guys play monster that is Sector Six 0.3.0! End of the echo!
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