This week I have started working on story mission V!
Because it's a story mission, I don't have much to write about in this echo, because I don't want to spoil it.
So, about mission V:
It's massive, it's about four times longer than mission IV.
It will feature first real story boss!
It has different structure than other missions, it's first non-linear story mission.
That's all I can say about it! I can't even post screenshots.
But wait! I have few questions for those who played Sector Six recently:
1. What do you think about modular difficulty system?
Does it need to be improved?
2. Next two updates are mission V and controller support.
What would you like for me to work on after they are released?
3. What is your favorite story mission?
4. What do you find most irritating in Sector Six?
This is the end of this short echo. Normally I post echoes on Sundays or Mondays, but since I can't write about story missions, I will probably won't write new echoes until I'm done with mission V.