Last week I have improved amplifiers, improved part and map tooltips, changed several part properties and fixed problems with the holy thunder.
Amplifiers are items, that are used to upgrade spaceship parts. Currently they can be found if hard mode is enabled. When modular difficulty system will be added, amplifiers will be rewarded in large numbers, so I made them stack.
Now that Sector Six inventory allows stack-able items, making crafting system will be a lot easier!
I have also added new amplifiers:
Amplifier XV: Gives part +3% ability unleash chance.
Amplifier XVI: Gives part +5 aggression.
Amplifier XVII: Gives part +5 resistance.
Amplifier XVIII: Gives part +5 mastery.
Amplifier XIX: Gives part +5 capacity.
As the amplifier XV hints, now instead of four unleash chances, there's just one for all abilities. This should highly reduce chance of getting useless parts!
The +x weapon damage property on parts have changed as well. It has been replaced with less confusing +x% damage. Add part with +10% damage property to your ship and you'll deal 10% more damage.
Since the beta launch, several players had trouble with what I call holy thunder, that's those missiles that fall when you get away from the enemies.
I have made them more user friendly, now when you leave enemy range, you have half second to return to the enemy range, this should help to not get punished by the holy thunder.
Also it's no longer possible to trigger next enemy group to barrage you by getting very close to enemy you're currently fighting.
The last thing I worked on was the tooltips. Just a few minor improvements!
This week I am going to work on modified enemies!
The idea is to take currently existing enemies and modify them by adding destructible parts. Tanks with repairing pylons, dreadnoughts with regeneration hubs, acolytes with sniper weapons, heavies with armour strengtheners... This will be fun*!
Until next time!
*At least for me >=]